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Posted: Tue Dec 22, 2009 2:15 pm
by JoeOh
Here is an update of the proggy:

http://www.4shared.com/file/178782445/6ec7d988/pw2.html

Let the program run for about 20 seconds and you'll begin to see swirls happen and the electrons behave more like particle soup instead of a "semi-omni-directional" herd.

This time there are 30k on-screen electrons. I get about 40-60 fps.

I just gotta see why a bunch of the electrons are bunching up at the bottom.

Posted: Mon Jan 11, 2010 5:57 am
by Brian H
About 35 fps on 1.7GHz P4 with 1GB RAM, but while loaded heavily -- only about 150 MB RAM free, and CPU about 70% burdened.

Posted: Mon Jan 11, 2010 8:30 am
by Josh Cryer
45 fps on a P4 here. Nothing warms my heart more and makes me more sentimental than seeing point pixels moving around on the screen. Fun times in QuickBasic when I was a teen. :)

So JoeOh, so what am I looking at? To give me some perspective here. I can't really discern cusps here. :/

A caution...

Posted: Mon Jan 11, 2010 4:52 pm
by Nik
Sorry, I can't run *anything* on this minimal Browser_PC, but that's not the point...

Couple of years back, there was a problem with Sims of Sol-type star evolution. They'd evolve as far as a red giant, then just settle down to a white dwarf without burping a 'nebula'...

IIRC, it needed 3D modelling, as the process was NOT spherically symmetric...

( Could be related to the 'deep currents' that produce sun-spot cycles ??)

FWIW, even with that 'fixed', models still cannot make a supernova go BOOM...
http://www.physorg.com/news182106005.html

Posted: Sun Jan 31, 2010 12:28 pm
by vernes
JoeOh wrote:I just gotta see why a bunch of the electrons are bunching up at the bottom.
Looking forward to your next version. :D